Wednesday 25 September 2013

 Task 1, P1 - Explain the different types of animation
Tameside College



Jack Rigby
9/25/2013





Contents




What is animation?

Animation is a way of displaying still images through the process of super quick sequences that enables the user to create the movement. These images can be hand drawn, computer generated, or pictures of 3D objects. Though most people associate animation with cartoons, it also has applications in industrial and scientific research. Regardless of the type, the viewer's body plays a main role in why people see continuous movement instead of a series of quickly changing images.

Types of animation

The three main types of animation are computer generated, traditional and stop motion. All of types can be used to make 2D and 3D images. There are other types that focus on using an unusual methodology, like using sand or glass to create the images, combinations of computer created images and the use of live action and drawings to show the animated movement actions of figures, trees and vehicles etc.

Animation Techniques
Masking
Masking animation is achieved when an image is being shown or hidden by a mask a mask is usually used to cover part of an image and can be moved to reveal the image beneath the mask some masks can represent a camera lens or a spotlight lens.
Morphing
Morphing uses two other techniques of animation these techniques are morphing or tweaning this animation morphing is when one image morphs into the other or the other way around.
Key Frame
This is a process where the same image is being shown over and over but at a different view or angle. This is to do with the starting points and end points of the frames the faster the frame the better animation out come you will visually see this is an effect of optical illusion.
Tweening
Tweening is where the animator them selves will state where point A is and point B is on the animation strip between these points the computer will fill in the frames required.




Traditional animation

The traditional animation method revolves around drawing every single frame of a film by hand. Once the complete set of drawings are completed and coloured in, they can be photographed or scanned into a computer and then combined with sound on film. This process takes a great deal of time to perfect, on average this type of method involves the creation of approximately 24 picture drawings per second of film. This can be an exhaustive and time consuming; the vast majority of traditionally animated films are produced almost exclusively by the biggest companies who are able to throw large amounts of time, people into a project.

William Horner
William Horner the creator of the traditional animation technique known as daedalum the meaning of the wheel of the devil later on the name was changed to zoetrope this was defined as the wheel of life.
The device the zoetrope was a cylinder shaped device approximately thirty centimeters in width, each section of this device has a slit going downwards and animation strips would be placed inside with slight differences between them, the device would then be spun around creating the animation effect research shows approximately 14 frames per second  was achieved from this device.

Thomas A.Edison
Thomas Edison he improved to the light-bulb so this was not his theory he just made it a reality also that was not the only idea implemented and changed, Eadweard Muybridge invented a device that showed moving images but it was not a very well designed. This meant that Thomas Edison decided to take upon this idea and improve it so he did with his own creation known today as the kinetoscope, this device is the forerunner to modern projection this device involved a sheet of perforated film being placed over a light to give the users a illusion of movement.


Stop Motion animation
Stop motion is the method that animators use photograph items and objects, they can only produce one motion and a single frame at any one time. The objects can be almost anything, ranging from actual people holding a pose for a frame, clay figures to cars and almost anything you can think about using. After completing the photography of the objects, the pictures are then transferred to film and then it can mixed with sound.

Computer Generated animation

Animators are using computer software’s to create films; this method is considered a lot faster than the traditional method. Two-dimensional or three-dimensional objects and characters are made and created for this method, for 2D computer generated animation, the animator creates a series of images with each one slightly different from the last, To create 3D images,  a model of the character or object is to be made or created. The way in which this is done is by creating animation variables, Animation variables are points on a computer model that have the ability to be moved to create a new pose or position, a live actor acts the part of the character and by using motion capture the actions and movement are recorded and applied to the computer-created model.

Uses of animation

Generally we think of animation as being used in cartoons, film and the games that we play, it’s commonly used in educational videos and advertisements both on TV and on the Internet and it can also be used in the process of research and development to create simulations of how a machine or process would work. This can help designers troubleshoot problems without having to actually create the physical object.

The Role of the Viewer


Animated films and models give the impression that they are moving, but they actually do not. As human beings we tend to see the created illusion of movement, this phenomenon is called the persistence of vision. The eyes and brain work together to collect and to store images for fractions of a second, the brain’s role then takes over and irons out any minor imperfections automatically. Animated frames are shot at an unbelievable speed and we will only ever see the movement as complete movement without any breaks or gaps